----------------
Metroid Nest Foyer
Extra - total_boundings: {'x1': -2800.0, 'x2': -270.0, 'y1': 8900.0, 'y2': 11000.0}
Extra - polygon: [[-2800.0, 8900.0], [-270.0, 8900.0], [-270.0, 11200.0], [-2800.0, 11200.0]]
Extra - asset_id: collision_camera_008
> Door to Metroid Nest Hallway South; Heals? False
  * Layers: default
  * Access Locked to Metroid Nest Hallway South/Door to Metroid Nest Foyer
  * Extra - actor_name: Door010
  * Extra - actor_type: doorclosedpower
  > Tunnel to Metroid Nest Teleporter
      All of the following:
          Morph Ball
          Super Jump (Intermediate) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
  > Start Point
      Screw Attack

> Tunnel to Metroid Nest Teleporter; Heals? False
  * Layers: default
  * Tunnel to Metroid Nest Teleporter/Tunnel to Metroid Nest Foyer
  > Door to Metroid Nest Hallway South
      Morph Ball

> Tunnel to Metroid Nest Hallway South; Heals? False
  * Layers: default
  * Tunnel to Metroid Nest Hallway South/Tunnel to Metroid Nest Foyer
  > Start Point
      Morph Ball

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Larva_001
  > Door to Metroid Nest Hallway South
      Screw Attack
  > Tunnel to Metroid Nest Hallway South
      Morph Ball

----------------
Transport to Surface
Extra - total_boundings: {'x1': -12400.0, 'x2': 7150.0, 'y1': 11000.0, 'y2': 27400.0}
Extra - polygon: [[-12400.0, 27400.0], [-12400.0, 11000.0], [-6900.0, 11000.0], [-6900.0, 19500.0], [-3100.0, 20900.0], [-1000.0, 20900.0], [100.0, 21600.0], [7150.0, 21600.0], [7150.0, 27400.0]]
Extra - asset_id: collision_camera_007
Hint Features - Baby Blocks, Elevator
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 165; Category? Minor
  * Extra - actor_name: LE_Item_013
  * Extra - actor_type: item_missiletank
  > Above Left Pickup
      All of the following:
          Morph Ball
          Any of the following:
              Lightning Armor
              Hazard Runs (Beginner) and Hazard Damage ≥ 75

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 166; Category? Minor
  * Extra - actor_name: LE_Item_014
  * Extra - actor_type: item_supermissiletank
  > Ammo Recharge Station
      Morph Ball

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge_003
  * Extra - actor_type: weightactivatedplatform
  > Pickup (Super Missile Tank)
      Any of the following:
          Spider Boost (Beginner) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  Phase Drift
                  # Melee Clip on the ledge above the Ammo Station: https://youtu.be/duncqz0RrAQ
                  Space Jump and Melee Clip (Beginner) and Out of Bounds Movement (Advanced)
  > Elevator to Surface West
      Baby Metroid
  > Above Left Pickup
      Baby Metroid

> Elevator to Surface West; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Area 8/Elevator to Area 8; Custom name: Metroid Queen Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromAreaSurfaceB
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromAreaSurfaceB
  > Ammo Recharge Station
      Baby Metroid

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_005
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_005
  > Dock to Hatchling Room
      Baby Metroid
  > Above Left Pickup
      All of the following:
          Baby Metroid
          Any of the following:
              Space Jump
              All of the following:
                  # Bomb Jump from the red plants
                  Infinite Bomb Jump (Intermediate) and Lay Bomb
                  Any of the following:
                      Lightning Armor
                      Hazard Runs (Intermediate) and Hazard Damage ≥ 120
              All of the following:
                  # Boost up from the red plants
                  Spider Boost (Advanced) and Can Spider Boost
                  Any of the following:
                      Lightning Armor
                      Hazard Runs (Intermediate) and Hazard Damage ≥ 70

> Dock to Hatchling Room; Heals? False
  * Layers: default
  * Open Passage to Hatchling Room/Dock to Transport to Surface
  > Save Station
      Trivial

> Above Left Pickup; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Lightning Armor
              Hazard Runs (Beginner) and Hazard Damage ≥ 75
  > Ammo Recharge Station
      All of the following:
          Baby Metroid
          Any of the following:
              Screw Attack
              # Clip using the Screw Attack blocks https://youtu.be/wHbiXozTtg0
              Out of Bounds Movement (Beginner) and Spider Ball Clip (Intermediate) and Use Spider Ball
  > Save Station
      Baby Metroid

----------------
Metroid Nest Hallway South
Extra - total_boundings: {'x1': -370.0, 'x2': 4160.0, 'y1': 8900.0, 'y2': 10500.0}
Extra - polygon: [[-370.0, 8900.0], [4160.0, 8900.0], [4160.0, 10500.0], [-370.0, 10500.0]]
Extra - asset_id: collision_camera_008
> Door to Metroid Nest Foyer; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Foyer/Door to Metroid Nest Hallway South
  * Extra - actor_name: Door010
  * Extra - actor_type: doorclosedpower
  > Room Center
      Trivial

> Door to Metroid Nest Small Shaft; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Small Shaft/Door to Metroid Nest Hallway South
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Tunnel to Metroid Nest Foyer; Heals? False
  * Layers: default
  * Tunnel to Metroid Nest Foyer/Tunnel to Metroid Nest Hallway South
  > Room Center
      Morph Ball

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Larva_001_Checkpoint
  > Door to Metroid Nest Foyer
      After Area 8 - Larva Metroid 1
  > Door to Metroid Nest Small Shaft
      After Area 8 - Larva Metroid 1
  > Event - Larva Metroid
      Defeat Larva Metroid

> Event - Larva Metroid; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 1
  > Room Center
      Trivial

----------------
Amphitheater
Extra - total_boundings: {'x1': -3900.0, 'x2': 2100.0, 'y1': -2800.0, 'y2': 8800.0}
Extra - polygon: [[-3700.0, 8800.0], [-3700.0, 5500.0], [-3900.0, 4800.0], [-3900.0, -300.0], [-3700.0, -600.0009765625], [-3700.0, -2800.0], [-1500.0, -2800.0], [200.0, -2500.0], [450.0, -2500.0], [450.0, -1300.0], [2100.0, -1200.0], [2100.0, 8800.0]]
Extra - asset_id: collision_camera_009
> Pickup (Missile Tank Top); Heals? False
  * Layers: default
  * Pickup 156; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Above Tunnels
      Morph Ball
  > Left of Grapple Pickup
      Lightning Armor or Defeat Non-Counterable Enemies

> Pickup (Missile Tank Left); Heals? False
  * Layers: default
  * Pickup 157; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_missiletank
  > Ammo Recharge Station
      Use Spider Ball
  > Above Save Station
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 158; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_supermissiletank
  > Above Tunnels
      All of the following:
          Morph Ball and Screw Attack
          High Jump Boots or Space Jump or Single-wall Wall Jump (Beginner) or Wall Jump (Beginner)

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 164; Category? Minor
  * Extra - actor_name: LE_Item_012
  * Extra - actor_type: item_powerbombtank
  > Energy Recharge Station
      Lay Power Bomb and Use Spider Ball
  > Above Save Station
      Lay Power Bomb

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge_001
  * Extra - actor_type: weightactivatedplatform
  > Energy Recharge Station
      # Deal with the Gunzoo
      Lightning Armor or Space Jump or Defeat Weak Enemies or Use Spider Ball
  > Pickup (Missile Tank Hidden)
      Any of the following:
          Infinite Bomb Jump (Intermediate) and Lay Bomb and Use Spider Ball
          Power Bomb ≥ 2 and Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Space Jump
              Any of the following:
                  Lay Power Bomb
                  All of the following:
                      Mid-Air Morph (Intermediate) and Lay Bomb
                      Movement (Intermediate) or Use Spider Ball
  > Above Tunnels
      Any of the following:
          Simple IBJ
          Space Jump and Lay Any Bomb
          Power Bomb ≥ 3 and Spider Boost (Intermediate) and Can Spider Boost

> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge_001
  * Extra - actor_type: weightactivatedplatform
  > Ammo Recharge Station
      # Deal with the Gunzoo
      Lightning Armor or Space Jump or Defeat Weak Enemies or Use Spider Ball
  > Next to Bottom Grapple Block
      All of the following:
          Morph Ball and After Area 8 - Amphitheater Grapple Block Bottom
          # Enter the tunnel
          Super Jump (Intermediate) or Unmorph Extend (Intermediate) or Climb Rooms Vertically (High Jump)
  > Above Save Station
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_001
  > Door to Nest Network
      Trivial
  > Above Save Station
      Any of the following:
          Climb Rooms Vertically (High Jump)
          All of the following:
              # Freeze the right Gullugg
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  Charge Beam and Stand on Frozen Enemy (Beginner)
                  All of the following:
                      Stand on Frozen Enemy (Intermediate)
                      Phase Drift or Freeze Enemy with Melee (Intermediate)
          All of the following:
              Wall Jump (Intermediate)
              Any of the following:
                  Super Jump (Advanced)
                  Morph Ball and Unmorph Extend (Intermediate)

> Door to Nest Network; Heals? False
  * Layers: default
  * Power Beam Door to Nest Network/Door to Amphitheater
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Door to Metroid Nest Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Teleporter/Door to Amphitheater
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Left of Grapple Pickup
      # Deal with the Gunzoo
      Lightning Armor or Dodge Enemies (Advanced) or Defeat Weak Enemies

> Pickup (Missile Tank Hidden); Heals? False
  * Layers: default
  * Pickup 167; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_missiletank
  > Ammo Recharge Station
      Trivial

> Event - Grapple Block Top; Heals? False
  * Layers: default
  * Event Area 8 - Amphitheater Grapple Block Top
  > Left of Grapple Pickup
      Trivial

> Event - Grapple Block Bottom; Heals? False
  * Layers: default
  * Event Area 8 - Amphitheater Grapple Block Bottom
  > Next to Bottom Grapple Block
      Trivial

> Above Tunnels; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      All of the following:
          Morph Ball and Screw Attack
          Phase Drift or Phase Drift Skip (Intermediate) or Use Spider Ball
          Any of the following:
              Lay Bomb
              Power Bomb ≥ 2 and Lay Power Bomb
  > Next to Bottom Grapple Block
      Morph Ball
  > Left of Grapple Pickup
      All of the following:
          Any of the following:
              # Climb the room
              Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
              Morph Ball and Unmorph Extend (Beginner)
          # Deal with the Autrack and Gunzoos
          Lightning Armor or Defeat Non-Counterable Enemies

> Next to Bottom Grapple Block; Heals? False
  * Layers: default
  > Ammo Recharge Station
      Any of the following:
          Simple IBJ
          Lay Any Bomb and Use Spider Ball
          All of the following:
              Any of the following:
                  Lay Power Bomb
                  Mid-Air Morph (Beginner) and Lay Bomb
              Space Jump or Wall Jump (Beginner)
  > Energy Recharge Station
      Morph Ball and After Area 8 - Amphitheater Grapple Block Bottom
  > Event - Grapple Block Bottom
      Grapple Beam
  > Above Tunnels
      All of the following:
          Morph Ball
          Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)

> Left of Grapple Pickup; Heals? False
  * Layers: default
  > Pickup (Missile Tank Top)
      Morph Ball and After Area 8 - Amphitheater Grapple Block Top
  > Door to Metroid Nest Teleporter
      All of the following:
          # Deal with the Gunzoo
          Lightning Armor or Dodge Enemies (Advanced) or Defeat Weak Enemies
          Any of the following:
              # Reach the door
              High Jump Boots or Space Jump or Super Jump (Intermediate) or Wall Jump (Beginner) or Simple IBJ
              # Unmorph and grab the right ledge
              Movement (Beginner) and Use Spider Ball
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost
              # UE
              Morph Ball and Unmorph Extend (Beginner)
  > Event - Grapple Block Top
      Grapple Beam
  > Above Tunnels
      Any of the following:
          # Deal with the Autrack and Gunzoo
          Lightning Armor or Defeat Non-Counterable Enemies or Use Spider Ball
          All of the following:
              # Go over the Autrack and defeat the Gunzoo
              Dodge Enemies (Intermediate) and Defeat Strong Enemies
              Space Jump or Wall Jump (Beginner)

> Above Save Station; Heals? False
  * Layers: default
  > Pickup (Missile Tank Left)
      All of the following:
          Any of the following:
              # Reach the pickup
              Space Jump or Use Spider Ball
              Single-wall Wall Jump (Intermediate) and Wall Jump (Intermediate)
              # IBJ
              Infinite Bomb Jump (Intermediate) and Lay Bomb
          Any of the following:
              # Deal with the Gunzoo on the left side
              Lightning Armor or Defeat Weak Enemies
              All of the following:
                  # Go high enough to trigger the Gunzoo, then go back down and wait so it moves higher, then go back up
                  Movement (Intermediate)
                  # Defeat the Gunzoo as it moves down the second time
                  Defeat Weak Enemies
  > Pickup (Power Bomb Tank)
      All of the following:
          # Traversing the tunnel
          Power Bomb ≥ 2 and Lay Power Bomb
          Any of the following:
              Lightning Armor
              Hazard Runs (Advanced) and Hazard Damage ≥ 190
          Any of the following:
              # Avoiding the crumble block
              Phase Drift or Phase Drift Skip (Beginner) or Use Spider Ball
              Melee Clip (Intermediate) and Out of Bounds Movement (Intermediate)
          Any of the following:
              # Reaching the tunnels
              Space Jump or Use Spider Ball
              Single-wall Wall Jump (Intermediate) and Wall Jump (Intermediate)
              Infinite Bomb Jump (Intermediate) and Lay Bomb
  > Energy Recharge Station
      Any of the following:
          Space Jump
          # IBJ in Mid-Air because of the slope and to avoid the Gulluggs
          Mid-Air Morph (Beginner) and Infinite Bomb Jump (Advanced) and Lay Bomb
          All of the following:
              Use Spider Ball
              Any of the following:
                  # Deal with the Gunzoo on the right side
                  Lightning Armor or Lay Power Bomb
                  All of the following:
                      # Go high enough to trigger the Gunzoo, then go back down and wait so it moves higher, then go back up
                      Movement (Intermediate)
                      # Defeat the Gunzoo as it moves down the second time
                      Defeat Strong Enemies
  > Save Station
      Trivial

----------------
Nest Network
Extra - total_boundings: {'x1': -5300.0, 'x2': 1100.0, 'y1': -7300.0, 'y2': -1100.0}
Extra - polygon: [[-5300.0, -1100.0], [-5300.0, -7300.0], [1100.0, -7300.0], [1100.0, -3600.0], [-2200.0, -3600.0], [-3600.0, -2600.0], [-3600.0, -1100.0]]
Extra - asset_id: collision_camera_010
> Pickup (Missile Tank Hallway); Heals? False
  * Layers: default
  * Pickup 160; Category? Minor
  * Extra - actor_name: LE_Item_008
  * Extra - actor_type: item_missiletank
  > Door to Entrance Teleporter
      Any of the following:
          # Drop through left pit
          Lightning Armor
          Hazard Runs (Beginner) and Hazard Damage ≥ 70
  > Door to Nest Nodule (Bottom)
      Trivial
  > Above Grapple Block
      Any of the following:
          Lightning Armor
          # Spider Boost
          Spider Boost (Beginner) and Can Spider Boost
          # Hazard run
          Hazard Runs (Intermediate) and Hazard Damage ≥ 110

> Pickup (Missile Tank Baby Locked); Heals? False
  * Layers: default
  * Pickup 163; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: LE_Item_011
  * Extra - actor_type: item_missiletank
  > Door to Amphitheater
      Baby Metroid

> Door to Entrance Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Entrance Teleporter/Door to Nest Network
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Door to Nest Nodule (Bottom)
      Lightning Armor or Dodge Enemies (Advanced) or Defeat Non-Counterable Enemies

> Door to Nest Nodule (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Nest Nodule/Door to Nest Network (Bottom)
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Door to Entrance Teleporter
      Lightning Armor or Dodge Enemies (Advanced) or Defeat Non-Counterable Enemies

> Door to Nest Nodule (Top); Heals? False
  * Layers: default
  * Power Beam Door to Nest Nodule/Door to Nest Network (Top)
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Door to Nest Nodule (Bottom)
      Trivial
  > Door to Nest Nodule (Middle)
      Screw Attack
  > Above Screw Attack Blocks
      # Deal with the enemies
      Lightning Armor or Dodge Enemies (Intermediate) or Defeat Weak Enemies

> Door to Amphitheater; Heals? False
  * Layers: default
  * Power Beam Door to Amphitheater/Door to Nest Network
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank Baby Locked)
      All of the following:
          Defeat Non-Counterable Enemies
          Any of the following:
              Baby Metroid
              # Clip through the Baby blocks
              Morph Ball and Melee Clip (Beginner) and Out of Bounds Movement (Beginner)
  > Above Screw Attack Blocks
      Trivial

> Door to Nest Nodule (Middle); Heals? False
  * Layers: default
  * Access Open to Nest Nodule/Door to Nest Network (Middle)
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 83
  > Door to Nest Nodule (Bottom)
      Screw Attack

> Tunnel to Entrance Teleporter; Heals? False
  * Layers: default
  * Tunnel to Entrance Teleporter/Tunnel to Nest Network
  > Above Grapple Block
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 8 - Nest Network Grapple Block
  > Above Grapple Block
      Morph Ball

> Above Grapple Block; Heals? False
  * Layers: default
  > Pickup (Missile Tank Hallway)
      Any of the following:
          Lightning Armor
          # Spider Boost
          Spider Boost (Beginner) and Can Spider Boost
          # Hazard run
          Hazard Runs (Intermediate) and Hazard Damage ≥ 110
  > Door to Entrance Teleporter
      Any of the following:
          # Drop through left pit
          Lightning Armor
          Hazard Runs (Beginner) and Hazard Damage ≥ 50
  > Tunnel to Entrance Teleporter
      Morph Ball and After Area 8 - Nest Network Grapple Block
  > Event - Grapple Block
      Grapple Beam and Morph Ball
  > Above Screw Attack Blocks
      All of the following:
          Screw Attack
          # TODO: confirm whether UE is possible
          High Jump Boots or Space Jump or Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner)

> Above Screw Attack Blocks; Heals? False
  * Layers: default
  > Door to Nest Nodule (Top)
      # Deal with the enemies
      Lightning Armor or Dodge Enemies (Intermediate) or Defeat Weak Enemies
  > Door to Amphitheater
      All of the following:
          # Deal with the Gulluggs
          Lightning Armor or Combat (Intermediate) or Defeat Weak Enemies
          Any of the following:
              # Climb the room
              Space Jump or Single-wall Wall Jump (Advanced) or Use Spider Ball
              High Jump Boots and Wall Jump (Beginner)
              All of the following:
                  # Bomb Jump from the water
                  Lay Bomb
                  Any of the following:
                      All of the following:
                          Infinite Bomb Jump (Beginner)
                          Gravity Suit or Mid-Air Morph (Beginner)
                      Infinite Bomb Jump (Intermediate) and Use Spring Ball
  > Above Grapple Block
      Any of the following:
          Screw Attack
          # Freeze the left Gullugg next the wall and Melee Clip left https://youtu.be/j76i95WqpZ4
          Lightning Armor and Charge Beam and Morph Ball and Melee Clip (Advanced) and Out of Bounds Movement (Intermediate)

----------------
Entrance Teleporter
Extra - total_boundings: {'x1': -7100.0, 'x2': -5200.0, 'y1': -10900.0, 'y2': -5500.0}
Extra - polygon: [[-7100.0, -5500.0], [-7100.0, -10900.0], [-5200.0, -10900.0], [-5200.0, -5500.0]]
Extra - asset_id: collision_camera_011
Hint Features - Baby Blocks, Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 161; Category? Minor
  * Extra - actor_name: LE_Item_009
  * Extra - actor_type: item_missiletank
  > Door to Nest Vestibule
      All of the following:
          Morph Ball
          Any of the following:
              # Exit the tunnel
              All of the following:
                  # Baby blocks are broken
                  Baby Metroid
                  Any of the following:
                      # Deal with the Autrack
                      Lightning Armor or Defeat Non-Counterable Enemies
                      Phase Drift and Dodge Enemies (Beginner)
                  # Reach the door
                  Single-wall Wall Jump (Beginner) or Super Jump (Beginner) or Climb Rooms Vertically (High Jump)
          All of the following:
              # No Baby
              Any of the following:
                  # Deal with the red plants
                  Lightning Armor or Space Jump or Use Spider Ball
                  # Unmorph from tunnel and ledge grab the lower ledge
                  Movement (Beginner)
              # Deal with the Autrack
              Lightning Armor or Phase Drift or Dodge Enemies (Intermediate) or Defeat Non-Counterable Enemies

> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 8 - Teleporter Unlocked (Lower))
  * Extra - actor_name: LE_Platform_Teleporter_10_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_10_02
  > Door to Nest Vestibule
      Trivial

> Door to Nest Vestibule; Heals? False
  * Layers: default
  * Power Beam Door to Nest Vestibule/Door to Entrance Teleporter
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          # Break the Missile Blocks
          Missile ≥ 2 or Super Missile ≥ 2
          Any of the following:
              # Reach the Missile blocks
              Lightning Armor or Baby Metroid
              # Ledge grabs and shooting the blocks in mid-air between ledge grabs
              Movement (Intermediate)
  > Teleporter
      Trivial
  > Event - Teleporter Unlocked From Below
      Trivial
  > Above Screw Attack Blocks
      Any of the following:
          Screw Attack
          # Clip with the Screw Attack blocks https://youtu.be/6MG6hxNBhJo
          Out of Bounds Movement (Beginner) and Spider Ball Clip (Advanced) and Use Spider Ball

> Door to Nest Network; Heals? False
  * Layers: default
  * Power Beam Door to Nest Network/Door to Entrance Teleporter
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Tunnel to Nest Network
      All of the following:
          Morph Ball and After Area 8 - Nest Network Grapple Block
          # Reach the tunnel
          Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # Deal with the Gulluggs
          Lightning Armor or Combat (Intermediate) or Defeat Weak Enemies
  > Above Screw Attack Blocks
      Trivial

> Tunnel to Nest Network; Heals? False
  * Layers: default
  * Tunnel to Nest Network/Tunnel to Entrance Teleporter
  > Door to Nest Network
      All of the following:
          Morph Ball
          # Deal with the electric Gullugs
          Lightning Armor or Combat (Intermediate) or Defeat Weak Enemies

> Event - Teleporter Unlocked From Below; Heals? False
  * Layers: default
  * Event Area 8 - Teleporter Unlocked (Lower)
  > Door to Nest Vestibule
      Trivial

> Above Screw Attack Blocks; Heals? False
  * Layers: default
  > Door to Nest Vestibule
      Any of the following:
          Screw Attack
          # Freeze the Gullugg next to the wall and Melee Clip right https://youtu.be/IyM56zKAbRs
          Charge Beam and Ice Beam and Morph Ball and Melee Clip (Advanced) and Out of Bounds Movement (Beginner)
  > Door to Nest Network
      All of the following:
          Any of the following:
              # Climb the room
              High Jump Boots or Space Jump or Use Spider Ball
              All of the following:
                  Morph Ball and Unmorph Extend (Intermediate)
                  Super Jump (Advanced) or Wall Jump (Beginner)
              All of the following:
                  # Manipulate the Gulluggs to freeze them
                  Ice Beam
                  Any of the following:
                      # https://youtu.be/Nle0Tzr7-bA?t=13
                      Stand on Frozen Enemy (Advanced)
                      # https://youtu.be/Nle0Tzr7-bA
                      Charge Beam and Stand on Frozen Enemy (Intermediate)
              All of the following:
                  Lay Bomb
                  Any of the following:
                      # Bomb Jump from the Water
                      Infinite Bomb Jump (Intermediate)
                      All of the following:
                          Infinite Bomb Jump (Beginner)
                          Gravity Suit or Mid-Air Morph (Beginner) or Use Spring Ball
              Super Jump (Intermediate) and Wall Jump (Beginner)
          # Deal with the Gulluggs
          Lightning Armor or Dodge Enemies (Advanced) or Defeat Strong Enemies
  > Event - Teleporter Unlocked From Above
      Knowledge (Intermediate)

> Event - Teleporter Unlocked From Above; Heals? False
  * Layers: default
  * Event Area 8 - Teleporter Unlocked (Lower)
  > Above Screw Attack Blocks
      Trivial

----------------
Nest Nodule
Extra - total_boundings: {'x1': 1000.0, 'x2': 2900.0, 'y1': -7100.0, 'y2': -3600.0}
Extra - polygon: [[1000.0, -3600.0], [1000.0, -7100.0], [2900.0, -7100.0], [2900.0, -3600.0]]
Extra - asset_id: collision_camera_012
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 155; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_supermissiletank
  > Door to Nest Network (Top)
      Morph Ball

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 162; Category? Minor
  * Extra - actor_name: LE_Item_010
  * Extra - actor_type: item_missiletank
  > Door to Nest Network (Middle)
      Morph Ball

> Door to Nest Network (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Nest Network/Door to Nest Nodule (Bottom)
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Door to Nest Network (Top)
      All of the following:
          # Deal with the enemies
          Lightning Armor or Defeat Weak Enemies
          Any of the following:
              # Reach the door
              Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
              # UE
              Morph Ball and Unmorph Extend (Beginner)

> Door to Nest Network (Top); Heals? False
  * Layers: default
  * Power Beam Door to Nest Network/Door to Nest Nodule (Top)
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Pickup (Super Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # Baby path
                  Baby Metroid
                  Lightning Armor or Use Spider Ball
              All of the following:
                  # PB path
                  Lightning Armor and Lay Power Bomb
                  Phase Drift or Use Spider Ball
  > Door to Nest Network (Bottom)
      # Deal with the enemies
      Lightning Armor or Defeat Weak Enemies

> Door to Nest Network (Middle); Heals? False
  * Layers: default
  * Access Open to Nest Network/Door to Nest Nodule (Middle)
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 84
  > Pickup (Missile Tank)
      Morph Ball
  > Door to Nest Network (Bottom)
      Lay Any Bomb

----------------
Metroid Nest Small Shaft
Extra - total_boundings: {'x1': 4050.0, 'x2': 5950.0, 'y1': 9300.0, 'y2': 12000.0}
Extra - polygon: [[4050.0, 12000.0], [4050.0, 9300.0], [5950.0, 9300.0], [5950.0, 12000.0]]
Extra - asset_id: collision_camera_013
> Door to Metroid Nest Hallway South; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Hallway South/Door to Metroid Nest Small Shaft
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Door to Metroid Nest Shaft East; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Shaft East/Door to Metroid Nest Small Shaft
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Larva Metroid; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 2
  > Room Center
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Larva_002_Checkpoint
  > Door to Metroid Nest Hallway South
      After Area 8 - Larva Metroid 2
  > Door to Metroid Nest Shaft East
      After Area 8 - Larva Metroid 2
  > Event - Larva Metroid
      Defeat Larva Metroid

----------------
Metroid Nest Shaft East
Extra - total_boundings: {'x1': 5850.0, 'x2': 7500.0, 'y1': 11200.0, 'y2': 16500.0}
Extra - polygon: [[5850.0, 16500.0], [5850.0, 11200.0], [7500.0, 11200.0], [7500.0, 16500.0]]
Extra - asset_id: collision_camera_014
> Door to Metroid Nest Small Shaft; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Small Shaft/Door to Metroid Nest Shaft East
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Room Bottom
      Trivial

> Door to Metroid Nest Hallway North East; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Hallway North East/Door to Metroid Nest Shaft East
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Room Top
      Trivial

> Room Top; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Larva_003_Checkpoint
  > Door to Metroid Nest Hallway North East
      After Area 8 - Larva Metroid 3 and After Area 8 - Larva Metroid 4
  > Event - Larva Metroid Top
      Defeat Larva Metroid
  > Room Bottom
      Morph Ball

> Event - Larva Metroid Bottom; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 3
  > Room Bottom
      Trivial

> Event - Larva Metroid Top; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 4
  > Room Top
      Trivial

> Room Bottom; Heals? False
  * Layers: default
  > Door to Metroid Nest Small Shaft
      After Area 8 - Larva Metroid 3 and After Area 8 - Larva Metroid 4
  > Room Top
      Morph Ball
  > Event - Larva Metroid Bottom
      Defeat Larva Metroid

----------------
Metroid Nest Hallway North East
Extra - total_boundings: {'x1': 50.0, 'x2': 5950.0, 'y1': 15100.0, 'y2': 16400.0}
Extra - polygon: [[50.0, 16400.0], [50.0, 15100.0], [5950.0, 15100.0], [5950.0, 16400.0]]
Extra - asset_id: collision_camera_015
> Door to Metroid Nest Shaft East; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Shaft East/Door to Metroid Nest Hallway North East
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Door to Metroid Nest Recharge Stations; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Recharge Stations/Door to Metroid Nest Hallway North East
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Larva_004_Checkpoint
  > Door to Metroid Nest Shaft East
      After Area 8 - Larva Metroid 5 and After Area 8 - Larva Metroid 6
  > Door to Metroid Nest Recharge Stations
      After Area 8 - Larva Metroid 5 and After Area 8 - Larva Metroid 6
  > Event - Larva Metroid Left
      Defeat Larva Metroid
  > Event - Larva Metroid Right
      Defeat Larva Metroid

> Event - Larva Metroid Left; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 6
  > Room Center
      Trivial

> Event - Larva Metroid Right; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 5
  > Room Center
      Trivial

----------------
Metroid Nest Hallway North West
Extra - total_boundings: {'x1': -5350.0, 'x2': -1050.0, 'y1': 15100.0, 'y2': 16400.0}
Extra - polygon: [[-5350.0, 16400.0], [-5350.0, 15100.0], [-1050.0, 15100.0], [-1050.0, 16400.0]]
Extra - asset_id: collision_camera_016
> Door to Metroid Nest Recharge Stations; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Recharge Stations/Door to Metroid Nest Hallway North West
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Door to Metroid Nest Shaft West; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Shaft West/Door to Metroid Nest Hallway North West
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Larva Metroid; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 7
  > Room Center
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Larva_005_Checkpoint
  > Door to Metroid Nest Recharge Stations
      After Area 8 - Larva Metroid 7
  > Door to Metroid Nest Shaft West
      After Area 8 - Larva Metroid 7
  > Event - Larva Metroid
      Defeat Larva Metroid

----------------
Metroid Nest Recharge Stations
Extra - total_boundings: {'x1': -1150.0, 'x2': 150.0, 'y1': 15241.5, 'y2': 16000.0}
Extra - polygon: [[-1150.0, 16000.0], [-1150.0, 15241.5], [150.0, 15241.5], [150.0, 16000.0]]
Extra - asset_id: collision_camera_017
> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge_002
  * Extra - actor_type: weightactivatedplatform
  > Energy Recharge Station
      Trivial
  > Door to Metroid Nest Hallway North West
      Trivial

> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge_002
  * Extra - actor_type: weightactivatedplatform
  > Ammo Recharge Station
      Trivial
  > Door to Metroid Nest Hallway North East
      Trivial

> Door to Metroid Nest Hallway North East; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Hallway North East/Door to Metroid Nest Recharge Stations
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Door to Metroid Nest Hallway North West; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Hallway North West/Door to Metroid Nest Recharge Stations
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Trivial

----------------
Metroid Nest Shaft West
Extra - total_boundings: {'x1': -7100.0, 'x2': -5250.0, 'y1': 12500.0, 'y2': 18500.0}
Extra - polygon: [[-7100.0, 18500.0], [-7100.0, 12500.0], [-5250.0, 12500.0], [-5250.0, 18500.0]]
Extra - asset_id: collision_camera_018
> Door to Metroid Nest Hallway North West; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Hallway North West/Door to Metroid Nest Shaft West
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Room Top
      Trivial

> Door to Queen Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Queen Arena Access/Door to Metroid Nest Shaft West
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Room Bottom
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 168; Category? Minor
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_missiletank
  > Room Bottom
      Trivial

> Event - Larva Metroid Top; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 8
  > Room Top
      Trivial

> Event - Larva Metroid Middle; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 9
  > Room Top
      Trivial

> Event - Larva Metroid Bottom; Heals? False
  * Layers: default
  * Event Area 8 - Larva Metroid 10
  > Room Bottom
      Trivial

> Room Top; Heals? False
  * Layers: default
  > Door to Metroid Nest Hallway North West
      After Area 8 - Larva Metroid 10 and After Area 8 - Larva Metroid 8 and After Area 8 - Larva Metroid 9
  > Event - Larva Metroid Top
      All of the following:
          Defeat Larva Metroid
          Any of the following:
              # Reach the Larva
              Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (High Jump)
              Morph Ball and Super Jump (Intermediate) and Unmorph Extend (Intermediate)
  > Event - Larva Metroid Middle
      Defeat Larva Metroid
  > Room Bottom
      Morph Ball

> Room Bottom; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_Larva_006_Checkpoint
  > Door to Queen Arena Access
      After Area 8 - Larva Metroid 10 and After Area 8 - Larva Metroid 8 and After Area 8 - Larva Metroid 9
  > Pickup (Missile Tank)
      Morph Ball and Shoot Any Missile
  > Event - Larva Metroid Bottom
      Defeat Larva Metroid
  > Room Top
      Morph Ball

----------------
Queen Arena Access
Extra - total_boundings: {'x1': -5350.0, 'x2': 1200.0, 'y1': 12100.0, 'y2': 13600.0}
Extra - polygon: [[-5350.0, 13600.0], [-5350.0, 12100.0], [1200.0, 12100.0], [1200.0, 13600.0]]
Extra - asset_id: collision_camera_019
> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_004
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_004
  > Door to Metroid Nest Shaft West
      Any of the following:
          Lightning Armor or High Jump Boots or Space Jump
          Spider Boost (Intermediate) and Can Spider Boost
          Diagonal Bomb Jump (Beginner) and Lay Bomb
          Morph Ball and Unmorph Extend (Advanced)
          Hazard Runs (Beginner) and Hazard Damage ≥ 60
  > Dock to Queen Arena
      Trivial

> Door to Metroid Nest Shaft West; Heals? False
  * Layers: default
  * Power Beam Door to Metroid Nest Shaft West/Door to Queen Arena Access
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Save Station
      Any of the following:
          Lightning Armor or High Jump Boots or Space Jump or Use Spider Ball
          Diagonal Bomb Jump (Beginner) and Lay Bomb
          Hazard Runs (Beginner) and Normal Damage ≥ 60
          Morph Ball and Unmorph Extend (Advanced)

> Dock to Queen Arena; Heals? False
  * Layers: default
  * Open Passage to Queen Arena/Dock to Queen Arena Access

> Tunnel to Queen Arena; Heals? False
  * Layers: default
  * Tunnel to Queen Arena/Tunnel to Queen Arena Access
  > Save Station
      Lay Any Bomb

----------------
Transport to Area 7
Extra - total_boundings: {'x1': -2100.0, 'x2': 6000.0, 'y1': -18400.0, 'y2': -7600.0}
Extra - polygon: [[-2100.0, -16700.0], [-2100.0, -18400.0], [2000.0, -18400.0], [2200.0, -17900.0], [5200.0, -17600.0], [6000.0, -17600.0], [6000.0, -7600.0], [2600.0, -7600.0], [2600.0, -9500.0], [2700.0, -9500.0], [3700.0, -9800.0], [3700.0, -16200.0], [3100.0, -16700.0]]
Extra - asset_id: collision_camera_021
> Elevator to Area 7; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Area 8/Elevator to Area 8; Custom name: Metroid Nest Entrance Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea09
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea09
  > Save Station
      All of the following:
          # TODO: can climb with clips w/o screw
          Screw Attack
          Any of the following:
              Space Jump
              All of the following:
                  Wall Jump (Advanced)
                  Any of the following:
                      # Wall Jump to break the blocks https://youtu.be/z2FJy23SN_4
                      Use Spider Ball
                      # Avoid the Autracks https://youtu.be/z2FJy23SN_4?t=81
                      Dodge Enemies (Intermediate) and Infinite Bomb Jump (Advanced) and Lay Bomb
                      # Stagger freeze the first pair of Gullugs to climb up https://youtu.be/z2FJy23SN_4?t=174
                      Charge Beam and Ice Beam and Stand on Frozen Enemy (Advanced) and Single-wall Wall Jump (Advanced)

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_002
  > Elevator to Area 7
      Any of the following:
          Screw Attack
          All of the following:
              Morph Ball
              # Deal with the enemies
              Lightning Armor or Combat (Advanced) or Dodge Enemies (Advanced) or Defeat Non-Counterable Enemies
  > Door to Nest Vestibule
      Trivial

> Door to Nest Vestibule; Heals? False
  * Layers: default
  * Power Beam Door to Nest Vestibule/Door to Transport to Area 7
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

----------------
Queen Arena
Extra - total_boundings: {'x1': -2600.0, 'x2': 1600.0, 'y1': 11100.0, 'y2': 12500.0}
Extra - polygon: [[-2600.0, 11100.0], [1600.0, 11100.0], [1600.0, 12500.0], [-2600.0, 12500.0]]
Extra - asset_id: collision_camera_020
> Dock to Queen Arena Access; Heals? False
  * Layers: default
  * Open Passage to Queen Arena Access/Dock to Queen Arena
  > Before Queen
      All of the following:
          All Metroid Larva Defeated
          Any of the following:
              Disabled Final Boss Metroid Queen
              Enabled Final Boss Metroid Queen and All DNA
  > Room Center
      Any of the following:
          Enabled Remove Queen Wall
          After Area 8 - Queen Metroid and Disabled Final Boss Metroid Queen

> Tunnel to Queen Arena Access; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Queen Arena Access/Tunnel to Queen Arena

> Event - Queen Metroid; Heals? False
  * Layers: default
  * Event Area 8 - Queen Metroid
  > Room Center
      Trivial

> Before Queen; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_Queen_001_Checkpoint
  > Event - Queen Metroid
      All of the following:
          Any of the following:
              # Energy Requirements
              Combat (Advanced) or Normal Damage ≥ 599
              Combat (Beginner) and Normal Damage ≥ 399
              Combat (Intermediate) and Normal Damage ≥ 199
          All of the following:
              # Dodging Attacks - TODO: put low% methods in
              Use Spider Ball
              Space Jump or Single-wall Wall Jump (Advanced)
          Any of the following:
              # Dealing Damage
              Missile ≥ 80 or Super Missile ≥ 20
              Have All Beams and Shoot Beam Burst
              Ice Beam and Combat (Intermediate)
          Any of the following:
              # Enter Body Phase
              Lightning Armor
              Combat (Intermediate) and Normal Damage ≥ 100
              All of the following:
                  Grapple Beam
                  Any of the following:
                      Combat (Advanced)
                      Morph Ball and Power Bomb ≥ 4

> Dock to Hatchling Room; Heals? False
  * Layers: default
  * Open Passage to Hatchling Room/Dock to Queen Arena
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Tunnel to Queen Arena Access
      All of the following:
          Screw Attack
          Any of the following:
              Space Jump and Lay Any Bomb
              # IBJ and unmorph respin to break the blocks then IBJ again https://youtu.be/gL8hrjKpF4k
              Infinite Bomb Jump (Advanced) and Lay Bomb
  > Dock to Hatchling Room
      Trivial
  > Event - Credits (Queen Final Boss)
      After Area 8 - Queen Metroid

> Event - Credits (Queen Final Boss); Heals? False
  * Layers: final-boss-queen
  * Event Credits
  > Room Center
      Trivial

----------------
Hatchling Room
Extra - total_boundings: {'x1': -7000.0, 'x2': -2500.0, 'y1': 11100.0, 'y2': 12200.0}
Extra - polygon: [[-7000.0, 11100.0], [-2500.0, 11100.0], [-2500.0, 12200.0], [-7000.0, 12200.0]]
Extra - asset_id: collision_camera_022
Hint Features - Baby Blocks, Boss, Chozo Seal
> Dock to Queen Arena; Heals? False
  * Layers: default
  * Open Passage to Queen Arena/Dock to Hatchling Room
  > Room Center
      Trivial

> Dock to Transport to Surface; Heals? False
  * Layers: default
  * Open Passage to Transport to Surface/Dock to Hatchling Room
  > Room Center
      Trivial

> Pickup (Baby Metroid); Heals? False
  * Layers: final-boss-not-queen
  * Pickup 171; Category? Major
  * Extra - actor_name: LE_Baby_Hatchling
  * Extra - actor_type: ITEM_BABY_HATCHLING
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Dock to Queen Arena
      After Area 8 - Queen Metroid or Enabled Remove Queen Wall
  > Dock to Transport to Surface
      Baby Metroid
  > Pickup (Baby Metroid)
      After Area 8 - Queen Metroid and Disabled Final Boss Metroid Queen

----------------
Nest Vestibule
Extra - total_boundings: {'x1': -5300.0, 'x2': 2700.0, 'y1': -9700.0, 'y2': -7700.0}
Extra - polygon: [[-5300.0, -7700.0], [-5300.0, -9700.0], [2700.0, -9700.0], [2700.0, -7700.0]]
Extra - asset_id: collision_camera_023
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 159; Category? Major
  * Extra - actor_name: LE_Item_007
  * Extra - actor_type: item_energytank
  > Below Pickup
      Morph Ball

> Door to Transport to Area 7; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 7/Door to Nest Vestibule
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Below Pickup
      # Deal with the Electric Gulluggs
      Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Weak Enemies

> Door to Entrance Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Entrance Teleporter/Door to Nest Vestibule
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Below Pickup
      Any of the following:
          # Deal with the Black Autrack and Gunzoos
          Defeat Non-Counterable Enemies
          # Jump over the Autrack
          Lightning Armor and Dodge Enemies (Intermediate)

> Below Pickup; Heals? False
  * Layers: default
  > Pickup (Energy Tank)
      All of the following:
          # Enter the tunnel - TODO: get up via IBJ? spider?
          Morph Ball and Screw Attack and Space Jump
          # Cross the Crumble block
          Phase Drift or Phase Drift Skip (Beginner) or Use Spider Ball
  > Door to Transport to Area 7
      # Deal with the Electric Gulluggs
      Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Weak Enemies
  > Door to Entrance Teleporter
      Any of the following:
          # Deal with the Black Autrack
          Lightning Armor or Dodge Enemies (Advanced) or Defeat Non-Counterable Enemies
          All of the following:
              Space Jump
              Lightning Armor or Screw Attack or Dodge Enemies (Intermediate)

----------------
Metroid Nest Teleporter
Extra - total_boundings: {'x1': -5400.0, 'x2': -2500.0, 'y1': 7500.0, 'y2': 11200.0}
Extra - polygon: [[-5400.0, 11200.0], [-5400.0, 7500.0], [-3600.0, 7500.0], [-3600.0, 10200.0], [-3600.0, 10900.0], [-2500.0, 10900.0], [-2500.0, 11200.0]]
Extra - asset_id: collision_camera_024
> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_003
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_003
  > Door to Amphitheater
      Trivial
  > Tunnel to Metroid Nest Foyer
      All of the following:
          Morph Ball
          Super Jump (Intermediate) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 8 - Teleporter Unlocked (Upper))
  * Extra - actor_name: LE_Platform_Teleporter_10_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_10_01
  > Door to Amphitheater
      Screw Attack

> Door to Amphitheater; Heals? False
  * Layers: default
  * Power Beam Door to Amphitheater/Door to Metroid Nest Teleporter
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial
  > Teleporter
      Screw Attack
  > Event - Teleporter Unlocked
      Screw Attack or Knowledge (Beginner)

> Tunnel to Metroid Nest Foyer; Heals? False
  * Layers: default
  * Tunnel to Metroid Nest Foyer/Tunnel to Metroid Nest Teleporter
  > Save Station
      Morph Ball

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 8 - Teleporter Unlocked (Upper)
  > Door to Amphitheater
      Trivial

